Damage

After someone is hit by an attacker, the damage is calculated.

The amount of damage dealt is determined by the difference between the strength of the attack and the toughness of the target.

Melee
"/roll" + the attacker's base Strength + the used weapon's modifications.

Bow
"/roll" + the used bow's modifications.

Magic
~coming soon

Toughness check
"/roll" + the attacker's base Toughness + the used armor's modifications.

Difference
Roll Number Result from atk perspective: 5 or less= Skill Attempt was Unsuccessful or missed.

Roll Number Result from atk perspective: 6 to 10 = Skill Attempt was Glancing but no wound inflicted (if multiple glancings such as 3, then it can be changed to a wound)

Roll Number Result from atk perspective: 11 to 15 = Skill Attempt was Successful; 1 wound inflicted to HP, -1 Weapon Skill

Roll Number Result from atk perspective: 16+ = Skill Attempt was Successful with Extra Benefits; 2 Wound to HP with a -2 to Weapon skill/strength